Diablo Immortal was announced for Android and iOS at BlizzCon 2018 and we already knew that its download would be free - with much criticism, since the public expected a Diablo 4, but ended up a little frustrated. With a plot that takes place between the end of Diablo 2 and the beginning of Diablo 3, we decided to test the mobile game in a different gameplay. The hardware used is somewhat self-explanatory: smartphones. Specifically, a Samsung Galaxy S10 Lite and an iPhone 11 Pro Max.
In Diablo Immortal, apart from the main story, I did a lot of side activities - and here Blizzard probably feels that mobile is a slightly different group of players, because there are journal entries in the left part of the screen. After clicking them, we are led by the hand to complete the next task (golden footprints appear, just follow them). If the task has more stages, the individual ones are checked by the game "birds". In my opinion, this is a great decision, which fits perfectly with the concept of mobile games - in fact, it makes the gameplay a bit easier, but you have to remember that these productions are governed by slightly different rules, we play them in different situations and not everyone has time to wonder what are where who and how to kill. And here we get everything on a tray, ideally for a 10-minute session when we sit in the line at the doctor's. Or… you know where.
This is what testers say about the Alpha: Most of the feedback about Diablo Immortal's Alpha is positive. The testers are apparently excited about the upcoming ARPG for Android and iOS. In a smaller thread in the still quite young subreddit about Diablo Immortal, user necroticon praises:
Honestly, I was surprised how much I liked it. Not shabby at all. I'm still a little concerned about how bad the monetization could be, but other than that - the gameplay was really solid. It felt like Diablo 3.5. I am cautiously optimistic.
Other testers agree, some even write that they think it is a shame to have to stop and now lose their progress after the alpha. The user RazJUK is even a little jealous that he couldn't take part: "But I know that if I had played, the loss of my character and my progress would be frustrating."
As being a mobile game, it's possible that Blizzard will need more time to launch Diablo Immortal completely polished to provide the best possible experience for players. The new installment for mobile devices from one of the most popular video game sagas will invite users to experience a new story that unfolds between the end of Diablo II: Lord of Destruction and the start of Diablo III.
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